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- *****
- *
- * The 8 player characters contained in this writing are copyright
- * 1992 by Thomas Miller...copying and distribution of these stories
- * is permissible only under the condition that no part of them will
- * be used or sold for profit. In that case, I hope you enjoy them.
- * The dungeons and non-player characters contained herein are from
- * TSR's module, A2, and are copyright 1980 by TSR, Inc. Although
- * they are reprinted after a fashion in this story writeup, they
- * are not being used for profit or personal gain in any way. In
- * this spirit, verbatim text and maps from the module have been
- * avoided. I would encourage anyone who does not own the Slaver
- * series, that is, TSR modules A1-A4, to buy them, as much more
- * enjoyment will come from actually playing them rather than from
- * reading about one party's experiences within.
- *
- *****
-
- -----------------------------------------------------------------------
-
- THE PARTY:
-
- Alindyar, 6th level drow elf mage (N)
- Belphanior, 4th/4rd/5th level high elf fighter/mage/thief (CN)
- Ged, 5th/5th level grey elf priest/mage of Boccob (NG)
- Halbarad, 6th level human ranger (NG)
- Mongo Thunderhead, 6th level dwarf fighter (CG)
- Peldor, 7th level human thief (N)
- Peyote, 5th/5th level half-elf fighter/druid of Obad-Hai (N)
- Rob, 6th level human priest of Trithereon (LG)
-
- -----------------------------------------------------------------------
-
-
-
- XXII. Tricks and Traps
-
-
-
- After Alindyar decimated the upper level of the slavers' keep with
- a fireball, the party fled indoors. Alarms were being sounded all over
- the place, and distant cries of suprise and outrage could be heard from
- several directions.
- The adventurers very hastily bound wounds, healed, etc. and were
- soon ready to go on. They stood in the approximate center of a long
- corridor, and both ways featured a door at the end. They chose to
- go east, that is, to the left, and rushed down the corridor, eager to
- find a more secure location in case of mass attack.
-
- Mongo: (trotting along) Those apes were nothing! Are there any
- _real_ monsters around here?
- Ged: Have a care as to what you hope for, dwarf. We don't need to
- be attacked by anything else.
- Peyote: Really.
- Belphanior: I kinda thought the carnivorous apes were neat. I'd
- love to have a chance to see them go to work on some of these
- slavers we've been running into.
- Mongo: Yeah, that sure does sound like fun. What's this, an unlocked
- door? (opens it) Aaa! (holds his hammer up in defense)
-
- A low, rumbling noise was heard, as a huge grizzly bear bore down
- on the party from behind the door...cries of suprise were heard
- from all...
-
- Mongo: Oof! (buried under the bulk of the thing, and overborne)
- Halbarad: (manages to dodge to one side) An evil bear! (chops it
- with his axe) Can there _be_ such a thing?
- Peyote: Gnarly! (backs up and brandishes his bastard sword) Hold
- it right there, grizzly one! (to DM) Perhaps I should try to
- subdue it, or talk to it...
- Belphanior: (regarding the bear, notices that it isn't moving or
- attacking)
- Peyote: (prods the beast)
- Halbarad: (chops at the thing again) What's this? Have I slain
- the thing already?
- Belphanior: Heh heh. Look at it. It's not alive. It's a stuffed
- bear! Heh heh. Good idea. Wonder who put it there?
- Mongo: (buried) Oof! Augh! Somebody get this blasted thing OFF
- OF ME!!!!
- Halbarad: (abashedly) Oh. (lifts the bear off of Mongo, with the
- help of Peyote and Belphanior) Are you well, friend Mongo?
- Mongo: Hmph. As well as can be expected, with fat hairy monsters
- leaping at me.
- Belphanior: Uh, guys? This may seem like a dumb question, but where
- are the others?!?
-
- The four noticed that the rear half of the party - Ged, Alindyar,
- Rob, and Peldor - had disappeared into thin air!
-
- Halbarad: Good grief! This isn't helping our situation any.
- Belphanior: Where the hell did they go? They couldn't have run back
- the way we came, we'd still see them!
- Peyote: A chute? Teleportation?? Disintegration???
- Mongo: Who knows? We'd better find them. (to DM) I check all the
- stone around - walls, floor, ceiling too if I could reach it.
-
-
- elsewhere...
-
-
- Ged: (suddenly falling) Damn! Damn it!
- Peldor: Shit, what happened? Who blew out all the torches?
- Rob: Aaaaa........
- Alindyar: A trap...we have fallen into a trap.
- Ged: (landing on his rear hard) Ouch! Brilliant observation there.
- Rob: (he, and the rest, all land as well) Oop! Ouch.
- Peldor: (lights a torch) Hmm. We're in some kind of pit here.
- Alindyar: It looks to be about fifteen feet to the top. I wonder
- how the trap was triggered.
- Peldor: Last thing I remember was something coming out of that door
- that Mongo opened. Then - Whsst! (makes a sweeping motion with his
- hands) Here we are!
- Ged: Not for long. Let's find a way up to the top, and break out or
- something.
- Alindyar: No problem there. I still have my carpet of flying. (gets
- the carpet out, puts himself and Ged on it) Up. (the magical item
- rises, slightly too fast) Stop. Stop! (BUMP! Both elves hit
- their heads lightly on the ceiling.)
- Peldor: Ha ha.
- Ged: For crying out loud! Can't you control that thing?!
- Alindyar: It is under control once more. (taps on the ceiling with
- his wand)
- Rob: Hey, the ceiling sounds hollow!
- Ged: Just like your head. Hey, I hear noises from the other side.
- Alindyar: Someone is tapping. Let us hope it is our companions and
- not some accursed creature.
-
-
- above...
-
-
- Mongo: Hey! I hear something!
- Halbarad: Tapping...
- Belphanior: (readies sword and investigates the area beyond the door
- for attackers or guards) Hmm...
- Peyote: (starts tapping some song on the floor with his sword hilt)
- Mongo: (finds an iron spike and hammers it into the floor, and strings
- a rope through the spike) Help me pull this floor up!
- Halbarad: (helps. The two manage to displace the floor somewhat, and
- a pit beneath is visible, containing the missing ones.)
- Ged: Mongo! Boy am I glad to see your ugly face! Pull us out of here!
- Peyote: I'll help, he's got to hold the floor open. Sheesh.
-
- Eventually those below were brought above. At Peldor's insistence the
- trap was left "armed"...
-
- Peldor: To avoid nasty suprises from the rear. Standard safety measure
- for us thieves.
- Halbarad: (to Belphanior, in the next room) What have you found there?
- Belphanior: (comes back) Not much. Here's a ramp - this must have
- been what the stuffed bear was sitting on, until we came along. The
- room is a study, and contains some casks, a table, a woodpile for the
- fireplace, etc. I found a box of gold. Maybe they use it to pay off
- the humanoids...(presents the box, as the rest enter the room)
- Peyote: Cool. We'll add that gold to the loot sack.
- Mongo: Sure, I'll carry it. Geez.
- Peldor: (wondering how much gold the elf skimmed from the box first)
- Halbarad: (checking the north and south doors) The north door is
- locked securely. Mayhaps we should try the southern one. There is
- light underneath it.
- Belphanior: (in a good mood) Okay. But hang on for a second. (opens
- his pack, pulling out a handful of sharp, spiked things)
- Rob: What are those?
- Belphanior: Caltrops. They won't get to us without a few injuries...
- Go on, I'll get these in place. (the party moves on. The elf opens
- a jar of poison and carefully coats the spikes with it.) Heh heh.
- Halbarad: (wondering where the honor is in such tactics, but not too
- goddy-goody to miss the usefulness of the caltrops) Hmph.
-
- The southern door opened into a long corridor. A door was visible
- at the far end, and a mirror hung to the right a few feet away.
-
- Belphanior: A mirror! I wonder if it's a one-way mirror. (to DM)
- I make obscene gestures at the mirror.
- Ged: Stop playing around and rejoin the front rank, fool.
- Halbarad: No time for bickering. Look!
-
- At the far end of the corridor, a trio of figures were now visible.
- Their bandage-swathed bodies shambled down the corridor, mindlessly
- seeking out the party...
-
- Ged: Aaa! Mummies! Back, spawn of evil! (waves his holy symbol
- of Boccob in the air)
- mummies: (continue) uurrrrr...
- Ged: Damn. Damn things. (prepares a spell)
- Rob: Hey, I'll try! (dashes forth, before anyone can hold him back)
- Leave here at once, wrapped minions of chaos!
- mummies: (advancing on the priest) UURRRRR...
- Rob: Uh-oh! (pulls out his flail) Time for a fight.
- Mongo: Battle! Three rotting mummies won't stop the raw power of the
- last son of Clan Thunderhead!
- Peyote: Maybe they will. Watch it, these dudes are rancid.
- Mongo: Rancid, shmancid! (hurls hammer at the targets)
- Halbarad: (brandishes axe and moves to protect Rob) Stay put, priest.
- I shall meet these foes.
-
- Just then, there was a loud crash and tinkling of broken glass, and
- Mongo's hammer came back devoid of mummy ichor. The mummies vanished
- as if by magic, and the door was suddenly a bit closer.
-
- Alindyar: What madness is this?!?
- Mongo: What in the hell...?
- Rob: Teleporting undead. That's a new one on me. No wonder we
- couldn't turn them.
- Halbarad: Maybe they are invisible now. Watch yourselves.
-
- Almost at the same time, the mirror behind them, the one that had so
- briefly occupied Belphanior, slid aside, and a tribe of smelly, armed,
- and screaming humanoids rushed from a hidden room to attack the rear
- rank of the party.
-
- Halbarad: Hobgoblins! Quick, someone protect the mages!
- Ged: We can fend for ourselves. Usually. (wheels about and blasts
- the attacking hobgoblins with a sheet of flame from his hands) Ha!
- Eat flaming death, mangy dogs! The burning hand of Boccob strikes!
- hobgoblins: (several are crisped, others are injured by the burning
- hands spell) Aaaaagh! Eyaaah!
- Alindyar: Good move. (working on a spell)
- Ged: Thanks. (finds his morningstar and readies it)
- Peldor: (moves in toward some hobgoblin) You there. Give me all of
- your treasure and surrender. Pronto!
- hobgoblin: Die, intruder! (slashes Peldor for a minor wound)
- Peldor: (stabs the humanoid with a mighty thrust, downing it) The
- next foe - where is it? Do none dare to face the deadly blade of
- Peldor?
- hobgoblin: (approaches Alindyar cautiously)
- Alindyar: Boo! (casts a spook spell)
- hobgoblin: Aaaaa! (flees in sheer terror) Aaaaaaaaaaaaaa.....(gone)
- Ged: (beaned on the head by a sling bullet from a big hobgoblin)
- Ouch! Who did that? Oh.
- Halbarad: (trying to get to the rear to help with the hobgoblins, but
- also wondering about the door and the mummies and such things)
- Belphanior: (to DM) Since no one's paying any attention, I wander in
- the direction of that first door. If I see any mummies, I charge
- them.
- DM: Sure.
- Belphanior: (heads off to the south)
- Halbarad: What to do...?
- Peyote: (to Halbarad) Yo, look. The mummies are back there! They're
- coming back!
- Halbarad: So they are...what in the @$&*%#! is that elf doing now,
- walking to greet them?! (charges after Belphanior; Peyote comes
- along with sword drawn)
- Mongo: (looking around, decides that the three can handle the mummies
- for now and fires his hammer off at the big hobgoblin who hit Ged with
- the sling bullet) Incoming!
- Rob: Whoa! (almost brained by the whizzing hammer)
- hobgoblin subchief: (actually brained by the whizzing hammer, dies) Ug.
- Ged: Thanks!
- Mongo: Anytime. (catches the warhammer)
-
- Belphanior: AAAAAAA! (charges the mummies, slashes one who isn't quite
- quick enough)
- mummy: (hideously wounded, drops) Urg...
- Belphanior: Huh? It had a morningstar?
- Halbarad: (running, and closing in fast) Here we come!
- Peyote: To save the day!
- Belphanior: Since when do mummies fight with morningstars?
- Peyote: Dude? (chops a "mummy" asunder, slaying it) What the...?
- Halbarad: (chops a "mummy" with his axe, wounding it) They do not seem
- to be undead. (stabs the foe with his dagger, dispatching it)
- Belphanior: (to DM) I unwrap one of them - one of the slain ones - and
- see what's under the bandages.
- DM: They seem to be hobgoblins.
- Belphanior: Is nothing as it seems in this fucking place?!? Hm. (turns
- to the wounded one with an evil glare, and moves in on it, sword drawn)
-
- Mongo: (in a rare show of speed, strikes first, slaying the last of the
- hobgoblins with a toss of his hammer) For freedom!
- Rob: Freedom?
- Mongo: Yeah. You know.
- Ged: Someone check behind that mirror.
- Peldor: I'll check the bodies.
- Rob: I'll help Peldor.
- Ged: If you helped him, then your pockets would soon be overflowing
- with pilfered coinage and loot. I will help.
- Alindyar: The mirror...
- Mongo: Okay, okay. I'll check it out. (peeks around behind the mirror
- and into the area beyond) Hey! There's a hallway here, going into a
- room to the south. I'll go have a look, the room probably leads into
- the area where the mummies, or whatever the hell they were, came from.
- Alindyar: (follows Mongo) Fascinating.
- Peldor: Silver? Is that _all_? These were poor hobgoblins!
- Rob: The leader here has some too...but not more than the others.
- Peldor: That's the idea! The leader is supposed to have better treasure
- than the minions. Hey, this is a nice sling, let's take it.
- Halbarad: (somewhat to the south) This door is false. The passage does
- continue to the right, though.
- Belphanior: (having dispatched the last of the disguised hobgoblins, he
- is engaged in searching their corpses) Hmm. No loot. I wonder if
- Peldor's faring any better?
- Peyote: A door. A real door, I mean. (opens it, and finds Mongo and
- Alindyar searching a barracks) Hey dudes! What's up?
- Mongo: Not much. Nothing here but straw beds, dirty food, lice, and
- roaches. (smashes a roach with his gloved fist) I wonder if these
- things have any nutritional value?
- Alindyar: Ask the hobgoblins.
- Belphanior: (searching this new room now) Hmm. Here are a few things
- more, Mongo. A chipped ring, a bag of walnuts, a nice knife. Rusty,
- though. No use to us. (throws the butcher knife neatly into the
- headboard of one of the beds) Bah.
- Halbarad: We shall take that door to the north, then. That is, as
- soon as the others rejoin us.
-
- Presently, they all did. A few small cuts were bandaged; Belphanior
- liked the mummy trick so much that he considered using it on himself.
- The party heard no sounds behind the door out, and so they prepared
- to go on. Belphanior opened the door, revealing a thickly carpeted
- hallway going to the north.
-
-
-
-
-
- next time: More waltzing...
-
- ************************************************************************
- NOTES: Last time I said that the dungeon would come next; I under-
- estimated the writeup size. The dungeons will come soon...due to the
- lack of buildup (I am now only writing episodes one at a time due to
- time constraints) I can't accurately predict exactly what will happen
- next time. Also I said that I'd post every Sunday night. Well, as
- you no doubt know, I posted last Friday night. I meant to write and
- post one Sunday night as well, but got caught in a 2-hour delay on
- I-20 and couldn't get it done (homework comes first). Anyway, to
- make up for it, I wrote and posted the above segment tonight.
- This module was full of tricks and traps, like the bear/pit and the
- mirror/mummies. The mirror made the corridor appear longer, whereas
- it was actually L-shaped; the mirror was at the joint of the passage
- and the false door was behind it. The mummies "disappeared" when the
- mirror was shattered, courtesy of Mongo and his hammer, and they came
- back as they rounded the corner and were actually in a line of sight
- from the party.
- Let's see, this is part 22. Maybe I'll post some extra stuff that
- readers have been asking for (e.g. magic item lists, height, weight,
- age, stats, etc.) at the end of #25, for your reference. We'll see.
- ************************************************************************
-
-